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  • Sanford_US

    OVGA Podcast Episode 1 Out Now!

    By Sanford_US

    Watch the inaugural episode of the OVGA Podcast, which delves into the captivating world of original video game artwork collecting. In this exciting premiere, join our four passionate hosts as they introduce themselves and share their love for original video game artwork collecting.         
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Full Box Art Catalog Added for Greg Winters (Jan 2024)

OVGA has recently massively overhauled the bio for Greg Winters, video gaming's most prominent and prolific box art illustrator: https://www.originalvideogameart.com/video-game-illustrators/greg-winters-b-1956-r95/ In addition to adding Hover Images for all games mentioned in the body of the text, OVGA has additionally added an embedded table with Greg's full known catalog of traditionally painted box art, totaling more than 100 titles. This is OVGA's first time incorporating data from our

Sanford_US

Sanford_US in Curator

New Usage Categories (Dec 2023)

Watching the site’s usage grow has driven a handful of updates to our menus and categories as well as tweaks to a few settings. We have added a new primary Usage category for Animation Art Most video game-related cels and animation drawings can go here When adding Animation Art to the site, use the name of the animation studio for the artist name (i.e. Don Bluth Studio, Madhouse Studios)   Usage is now limited to one selection when adding artw

Sanford_US

Sanford_US in Curator

Updates Summary: August 2023

Hi all! We’ve recently been toying around with the blog feature as a way to provide updates in an easy to find place right on the landing page of the site. So far it’s been a way to share the release of new podcast episodes. But a lot of other work goes on behind the scenes, particularly with our artist biographies. So with this new functionality, we’ll try to provide a monthly roundup of some of those changes! Tag additions to illustrator bios Tags can be more precise than the stand

Sanford_US

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Video Game Art: What It Is and Why We Collect It, By Jeremy Buzash

From cartridges to complete-in-box to sealed games, prototypes, signage, kiosks, and even clothing, there exists a vast wealth of niche sectors in video games that collectors can delve into when building their sanctuaries of gaming paradise. As someone who was born in the late 1980s and grew up in the Pokémon card era, I had a natural inclination for collecting things. When I first ventured into video game collecting, it was on the heels of a comic book collection that I had built on and off sin

Sanford_US

Sanford_US in Articles

OVGA Podcast Episode 1 Out Now!

Watch the inaugural episode of the OVGA Podcast, which delves into the captivating world of original video game artwork collecting. In this exciting premiere, join our four passionate hosts as they introduce themselves and share their love for original video game artwork collecting.         

Sanford_US

Sanford_US in Curator

How To Strengthen Tracing Paper Sketches

Tracing Paper Backing Support I found myself being very careful "as one should" when handing, sketches that are on tracing paper. At the same time, due to them being translucent, you don't get to fully enjoy the artwork drawn. So I started to add a backing support that strengthened and improved the viewing of the pieces. Hope you find this guide helpful. Step 1: Supplies Transparent Photo Corners - You could get these in white, but I think the transparent ones are best. Heavy Hig

Ibrahim_UK

Ibrahim_UK in Curator

Storing Artwork: A Guide

When I started collecting art and the pieces piled up, a concern of mine was what is the best way to store artwork safely. Storing your art is vital to protecting them from damage, so here are some temporary and long-term options.   Portfolio Presenters Think of these like photo albums for your artwork. These come in two options, a fixed and ring binder model. Fixed Portfolio The fixed portfolio presenter has bounded polyprop sleeves with black acid-free paper inserts. So you can

Ibrahim_UK

Ibrahim_UK in Curator

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