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Jeremyamoto

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Everything posted by Jeremyamoto

  1. Description: The late Mike Wieringo is one of the most fondly remembered comic artists of his generation and his Spider-Man art is very personal, detailed, and dynamic. This is a early Game Boy Advance release and is a stunning piece in the Spidey oeuvre of Wieringo. Year: 2001 Medium: Pencils/Inks on comic art board Image Area: 11 x 17 inches Image Source: Original Condition:
  2. Description: This piece was created by the same marketing firm that was responsible for the European campaign for Sonic The Hedgehog 2. It is the original composition design for the release of the third game, a process which was previously used in the creation of the previous campaign's artwork. The artwork duties were later taken in-house to Sega and altered slightly; however, the basic poses and idea remain the same on the published box, which uses the work of multiple in-house artists (Gutteridge included, who painted Knuckles and the title art). Year: 1993 Medium: Pencils on paper Image Area: Width x Height IN/CM Image Source: Original Condition: Very good, with some creasing.
  3. Description: This special piece is one of the earliest pieces of Wario artwork and was made for his debut appearance in Super Mario Land 2. Presumably, Nintendo retains the original painting in their archives as it was not in the artist's possession, but this original line art piece comes directly from the artist, who used it to create the final airbrush painting. Year: Medium: pencil/ink on vellum Image Area: Width x Height IN/CM Image Source: Original Condition:
  4. Description: JVC swiped an interior splash page from the original Time Cop comic from Dark Horse to use as their box cover art for the Super NES release. Year: Medium: Pencils/Inks on comic art board Image Area: 11 x 17 inches Image Source: Original Condition:
  5. Description: Sega Europe tasked Market Reactive with creating a new "House Style" for Sonic that would make it stand out from the North American and Japanese markets. This piece marked the very first custom art for Sega Europe, which was a reworking of Greg Martin's newly created Sonic 2 box art. This piece was used on signage, clothing, in magazines, and notably the release poster advertising Sonic 2. This painting is unique in that it is complete with its title artwork, also by Gutteridge. Year: 1992 Medium: Acrylic on board Image Area: 16.5 x 23.4 inches (A2 size) Image Source: Original Condition: Excellent
  6. Description: A notable title for video game collectors due to the rarity of CIB and sealed copies. If you hate clowns, this probably isn't the piece for you... 😉 Year: Medium: Acrylic and gouache on board Image Area: Width x Height IN/CM Image Source: Original Condition: Some acid damage on the verso due to storage with non-archival materials. Remounted to archival board.
  7. Description: This Shovel Knight art is likely the only piece of traditional artwork for the franchise. This art was a collaboration with Mondo that went unreleased. Edmiston painted the piece is monochrome, but colored it digitally, a practice that is common for the artist. This piece also comes with a 1/1 Artist Print. Year: Medium: Acrylic on art board Image Area: Width x Height IN/CM Image Source: Original Condition:
  8. Description: For collectors, the NWC carts are a holy grail item. For art collectors, Mario artwork could be considered the same. This piece was used on all kinds of signage and ephemera for the NWC campaign in the late 1980s and early 1990s. Year: 1989 Medium: India ink on paper Image Area: Width x Height IN/CM Image Source: Original Condition:
  9. Description: Of all the cancelled video games for the Super NES, Ocean Software's Lobo is perhaps one of the most notorious. It was in development for several years and just as it was slated for release, it got destroyed in game magazines for its poor gameplay. As such, Ocean cancelled the game and signified what was the perhaps the death knell of the company itself. This art came with the original drawn title art, as well as two spot drawings for promotional purposes. Year: 1996 Medium: Pencils/Inks on comic art board (inks by John Dell) Image Area: 11 x 17 inches Image Source: Original Condition:
  10. Description: Deja Vu 2 never came out for the NES, but the artwork made for it was used in promotional ads in Japan. The artwork came with a box mockup printing. Year: Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Original Condition:
  11. Description: Another masterful painting by Mark Heine. IREM's problems in 1994 likely were the reason this title was published by Jaleco in North America. This game, developed exclusively for the Super NES, largely fixed the slow-down problems that plagued its arcade-port predecessors. In 1997, Electronic Gaming Monthly named R-Type III as the 23rd best console video game of all time. IGN currently ranks it #65 of best Super NES games of all time. Year: 1994 Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Original Condition:
  12. Description: In The Hunt was later released for the PS1, but it was originally slated to be released on the Super NES after its arcade debut in 1993. IREM later ceased production of video games in 1994, which heralded the cancellations of this release, as well as Undercover Cops for the same console. This painting is published on trade flyers of the era. Year: 1994 Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Original Condition:
  13. Description: Undercover Copes was originally slated to be released on the Super NES. IREM later ceased production of video games in 1994, which heralded the cancellations of this release. This painting is published on trade flyers of the era. Year: 1993 Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Original Condition:
  14. Description: It's hard to get much better than the master, Boris. His Sega paintings are some of the most notable pieces of game artwork of all time, and this Conan-inspired scene is one of his most dynamic. Year: 1991 Medium: Oil on board Image Area: 17 x 24 inches Image Source: Original, Condition:
  15. Description: Also entitled “Soldier of Tomorrow” by Julie Bell. This piece was originally the first illustration Julie did for the Sega Genesis/TG16/Game Boy version of Turrican. The art directors saw it mid progress and requested some changes, so Julie shelved this piece and created a second one with Boris, which became the published version. She later came back to this one in 1996 to finish it, hence the later date on the painting. “It was originally intended for Turrican. The art directors saw it mid-progress and wanted to add “more muscles.” So, I stopped working on it and did the one that they used, then finished it later because I thought it was pretty cool as it was. I liked how his face was coldly dispassionate and robot-like.” -Julie Bell Year: 1991/1996 Medium: Oil on board Image Area: 16 x 22 inches Image Source: Original Condition:
  16. Description: Lawrence (Lars) Fletcher was an artist with an extensive catalogue of video game art. His work for Vic Tokai is some of his most notable, including this lovely and obscure Contra-style game. Year: 1993 Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Original Condition:
  17. Description: In what is a rare case, Square Enix commissioned Edmiston to create a full painting for a special remastered release of the original Hitman trilogy. Edmiston did not disappoint with his incredible attention to detail and dynamic shadings. Edmiston also did some color alterations digitally. Year: 2012 Medium: Acrylic on heavy watercolor paper Image Area: 22 x 26 inches Image Source: Original Condition: Excellent
  18. Description: Superman from publisher Sunsoft; inked by Mike DeCarlo over the pencils of an unknown artist. Superman Sunsoft is written in blue pencil at the top of the page. Also the cover art for the unreleased SNES version of the game. Year: 1992 Medium: Pencil/ink on comic art board Image Area: 11 x 17 inches Image Source: Original Condition:
  19. Description: A very attractive and detailed piece of Super NES advertising artwork. This is the only magazine piece I'm aware of where the artist hand painted the box art into the piece rather than leave blank space for a photo overlay. Year: Medium: Acrylic on art board. Image Area: Width x Height IN/CM Image Source: Original Condition: Excellent
  20. Description: This piece is special to me, not only because it is one of a handful of official Resident Evil paintings (including the Sienkiewicz box cover) but also because I read these books by S.D. Perry many times as a kid. I loved this specific book cover so much, I sketched it back in middle school art class. I never thought I would own the original someday! Much to my dismay, this is the only traditionally created cover in the book series, but it's a great one! This piece is framed with a printed book cover sample that came from the artist. Year: Medium: Gouache on board Image Area: Width x Height IN/CM Image Source: Original, Transparency, Online, Etc Condition:
  21. Description: This piece was the original composition and conception for the cover, but was seemingly rejected. Ken Steacy was instead hired to redo the cover for the game. Year: 1995 Medium: Acrylic on board Image Area: Width x Height IN/CM Image Source: Owner’s photograph Condition:
  22. Description: Uniracers (known as Unirally in the UK) was co-developed by Nintendo and DMA Design. The game was the cause of the infamous lawsuit between Pixar and Nintendo in the mid 1990s. Pixar sued Nintendo/DMA Design over the design of the unicycle claiming it resembled an early computer generated short film Pixar created in 1988. Pixar subsequently won the lawsuit and Nintendo was forced to pull Uniracers from shelves and stop production, only printing 300,000 copies of the game. The game was certainly destined to become a best selling, player's choice title, but nevertheless, the game remains and cult favourite amongst retro gamers for its fast and trick-oriented gameplay. DMA Design would go on to later become the powerhouse studio, Rockstar North, the creators of the Grand Theft Auto series!NOTE: the art itself was digitally manipulated on the published cover, but this painting remains the only one created for the game box cover. The upper track artwork was digitally coloured and inserted from line art on vellum, which accompanies the painting. Year: 1994 Medium: Airbrushed acrylic Image Area: 13 x 22.5 inches Image Source: Original Condition:
  23. Description: A wonderful painting by one of the great masters of illustration. During February of 1998, almost every game magazine in existence was featuring the highly anticipated sequel to Resident Evil on their covers. Ultra Gameplayers, in defiance of the growing digital landscape of the time, commissioned a masterwork painting for this cover rather than recycle digital art from Japan, as most magazines of the time did. This issue also features an in-depth interview with the game's creators. While Ruddell's works are most often covers (box, book, etc), this painting is the only known video game magazine cover by him. On the verso, there is a sample printing of the magazine cover (it is also framed with a second sample Gary provided) and Gary writes in sharpie that his daughter was the model for Claire Redfield! Year: 1998 Medium: Oil on canvas, mounted Image Area: 15 x 24 Image Source: Original Condition:
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