Emmy Award-winning art director, educator and illustrator with over 30 years of experience creating entertaining and imaginative visuals for games, web, TV, film, print, collectible cards, toys and apparel. Phil’s specialities include Art Direction, Game Art, Illustration, Concept Art, Graphic Design, Storyboards, Original I.P. Development, Pre-Viz & Editing. Phil has worked at all levels of participation from artist, animator, art director, designer, animation director, fx editor to creative director. His current and past clients include: Electronic Arts, Microsoft, Pop Cap, Pixar, Activision, Buena Vista Games, Vivendi Universal Games, Warner Bros., Mattel, THQ, NBC, ABC, CBS, Nickelodeon, MTV, Proctor and Gamble, General Mills and more...
An experienced creative visualist in film, TV and interactive media, Phil Trumbo provided creative and artistic direction to nearly one hundred high-profile games, with retail sales of over a billion dollars. Many of his of his notable successes come from adapting prestigious film and television properties into highly successful games, including- Pirates of the Caribbean™, Chronicles of Narnia™, Lord of the Rings™, Harry Potter ™”, Shrek™, “Spiderman™, The Sims™, Star Wars™, Lego™, Finding Nemo™, “X-Men™ and Ice Age™.
Phil won an Emmy Award for directing the opening title sequence for CBS's Pee Wee's Playhouse and directed the stop-motion dinosaur family for that ground-breaking show. In addition, he has created storyboards and animation for network TV shows, logos, and visual effects for films.
Phil has exhibited and lectured at the American Film Institute, Antioch University-London, Game Developers Conference, Siggraff, UNICEF-Paris, University of Brighton-U.K, University of Washington, and Digipen Institute of Technology..
In addition to illustration, art direction, game art, concept art, graphic design, storyboards, original I.P. development, pre-viz & editing, Phil is currently a Tenured Professor and former Chair of the Digital Gaming & Interactive Media Program at Lake Washington Institute of Technology, Kirkland WA. He is available for lecturing, teaching, illustration and fine art commissions.
OVGA asked Phil How did you come to be an illustrator in the video game industry?
I began doing animated reward sequences for educational games in 1992. This led me to art directing and animating my first video game in 1993, Izzy's Olympic Quest on Sega Genesis and Nintendo SNES.