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Concept Artist

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  1. Steven Patrick Lang is an American artist who specializes in fine western art, though he began his career as a commercial illustrator where he illustrated video game work, extensively and exclusively, for San Francisco bay area-based design firm Beeline Group, Inc. For Beeline, Steve created dozens of game pieces over less than a 10-year period for box art, arcade cabinets, and promotional use; Steve also played a pivotal role creating layouts and compositions for game art that other illustrators would paint. In 1996, anticipating that the demand for illustration would diminish with the rise of computer graphics, Steve made the decision to make the leap into fine western art, though he likely continued to illustrate commercially, including for Beeline, for a handful of years. Of Pawnee and Cherokee descent, Steve always had an affinity and love for western art. The Native American has always been Steve’s favorite subject matter. However, to fully depict the legacy of America's western heritage, he also focuses his creative energies on cowboys, cattle and ranch life; early mountain men and explorers; U.S. Cavalry and pioneers; and wildlife and landscapes—all done with a historical emphasis. Steve sold his first western painting around 1998 to what would later become the James Museum of Western & Wildlife Art in St. Petersburg, Florida. Steve is largely self-taught but took two years of college with a major in art at San Jose State University in California. He has signed some pieces “Lang OPAM,” with OPAM being an acronym for Oil Painters of America Master. Steve’s western paintings are represented by The Plainsmen Gallery in Dunedin, Florida. OVGA has included below Steve Lang’s full known video game box art catalog: [pending]
  2. Roko is the pseudonym of Brazilian artist Osnei Furtado da Rocha. Osnei works in two distinct styles, signing separately for each: younger, more cartoon-styled works and projects for children are signed “Osnei,” while illustrations for a more adult audience are signed “Roko.” Beginning in 1993, Oseni (as Roko) began approximately a 10-year run working on video game magazine cover art for Brazilian publisher Nova Cultural. His work can be seen on the covers of SuperGame (Sega focused) and GamePower (Nintendo focused) in 1993 until the merger of the magazines into SuperGamePower (SGP) in 1994. He would create art for SGP until at least 2002, but likely 2003. As Roko, he also illustrated cover art for Nova Cultural’s PlayStation-focused publication SGP PlayStation Magazine. Combining both traditional brush and airbrushing, Osnei worked in a variety of mediums including acrylic paint, gouache, ink, and Ecoline liquid watercolor. In later game works for Nova Cultural, Osnei rendered his illustrations in pencil, with the finals then colored and finished digitally, possibly by longtime associate Argentinian artist Hector Gomez. Osnei aka Roko has no connection to Detroit-based artist Tony Roko, who also signs and uses the name “Roko.”
  3. Peter Bollinger is an Australian-born American illustrator renowned in the field of commercial art, including for video game box art. Working both traditionally and digitally, Peter only painted traditional video game box art for a short period (1995–1996) before CGI took off and Peter started doing most of his work on the computer. Peter's production of digital box art appears to have been almost concurrent with his traditional game work, having done Cyber Speedway digitally in 1995 for the Sega Saturn, working in "Alias Animator" (a precursor to what is now Maya and Studio Tools). Peter recalls being “the guy” back then, where at maybe the second E3 expo (1996) he remembers having done a significant portion of the visuals there. In fact, the Alias software as well as the hardware—a Silicon Graphics (SGI) workstation—needed to produce then-‘High End’ CGI were so expensive at the time that likely few illustrators with experience doing box art even had the right setup to make the jump as the digital boom began. Peter did work across platforms and publishers and, having been at the vanguard of digital art, recounts it as a crazy time (“kind of bananas”) with jobs coming in nearly twice a week. *A comment found online noted that Alias Systems' PowerAnimator software alone would have cost more than $30,000, apparently about the same price as a new Corvette [in the early 90s] and that the SGI workstation had an even higher price tag. The same PowerAnimator software was used to produce the T-1000 character in Terminator 2: Judgment Day (1991), which won the 1992 Academy Award for Best Visual Effects; the visual effects had a reported cost of $460,000 per minute. Peter likely did substantially more digital work than is documented in his box art catalog below. The list was put together based on images he included in his personal promotional pages at the time or archives online of his work. In addition to box art, Peter did other, related gaming digital work, such as for game title logos. One early example, though unused, was title art for Rise 2: The Resurrection (1996). Online portfolios further show an early logo for Spyro 2: The Season of Flame for the Game Boy Advance (2002) as well as the logo for the U.S. release of Pac-Man World Rally (2006). Peter Bollinger has been represented since 1995 by Shannon Associates, the long-running rep for Earthworm Jim artist Michael Koelsch. The release dates of box art catalog indicate that all of his video game work would have come through, or at least after establishing, this representation. OVGA has included below Peter Bollinger’s known box art catalog: Crash ‘n Burn (Crystal Dynamics, Inc. | 3DO, PlayStation, Saturn | 1995) though Crash n' Burn was included as pack-in with the console in 1993, the long box retail release with Peter's art does not appear to have released until 1995 (the back of the manual advertises Gex) Gex (Crystal Dynamics, Inc. | 3DO, PlayStation, Saturn | 1995) Cyber Speedway (Sega | Saturn | 1995) digital Baku Baku Animal (Game Gear-US | SMS-Brazil, Saturn-US, Windows-US | 1996) Killing Time (The 3DO Company | Windows | 1996) Iron Man / X-O Manowar in Heavy Metal (Acclaim | DOS, Game Boy, Game Gear, PlayStation, Saturn, 1996) digital Panzer Dragoon II: Zwei (Sega | Saturn | 1996) digital Wipeout (Sega | Saturn | 1996) digital Top Gear Rally (Midway | N64 | 1997) digital Earthworm Jim 3D a.k.a. Earthworm Jim 3 (Interplay | N64-EUR, Windows | 1999) digital Mickey’s Speedway USA (Nintendo | N64 | 2000) digital The Operative: No One Lives Forever (Fox Interactive | Macintosh, Windows | 2000) digital
  4. Yoshihiro Hashizume is a Japanese illustrator who created box art for two Konami titles in 1997: Gradius Gaiden and J. League Winning Eleven 3. Yoshihiro is additionally credited for "CG Illustration" for the Japanese Sony PlayStation release of Konami's Nagano Winter Olympics '98 (1997); a separate artist is credited for Package Design.
  5. Robert A. Kraus ("RAK") is an American artist and writer and the founder of the studio RAK Graphics. RAK is the creator of Chakan: The Forever Man, a character that appeared in his studio's first published comic Thundermace No. 1 (1986). In July 1990, Chakan (technically pronounced "Shay-khan") received its own comic, Chakan: The Forever Man No. 1. The Chakan character later got a 1992 video game published by Sega for the Genesis and Game Gear; however, the video games instead featured box artwork from Greg Winters rather than RAK himself.
  6. Dave Dorman is an American freelance illustrator who has done work for roleplaying games, comics, video games. He has done cover art for Heavy Metal magazine, G.I. Joe action figures, Magic: The Gathering, and Harry Potter trading cards. Dave is well known for his Star Wars artwork. OVGA has included below Dave Dorman's full known video game box art catalog: Star Fleet I: The War Begins! (Interstel | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, DOS, Macintosh | 1985) Empire: Wargame of the Century (Interstel | Amiga, Apple II, Atari ST, Commodore 64, DOS | 1987) Scavengers of the Mutant World (Interstel | DOS | 1988) D.R.A.G.O.N. Force (Interstel | Amiga, DOS | 1989) Star Fleet II: Krellan Commander (Interstel | DOS | 1989) DeathKeep (Strategic Simulations, Inc. | 3DO, Windows | 1995) Advanced Dungeons & Dragons (AD&D) Skyborg: Into the Vortex (SkyBox | Macintosh, Windows | 1995) background and figure are two separate paintings, both by Dorman Empire Earth: The Art of Conquest (Sierra Entertainment, Inc. | Windows | 2002) Tribes: Aerial Assault (Sierra Entertainment, Inc. | PlayStation 2 | 2002) In addition to video game box art, Dave has also created art for GamePro magazine.
  7. Here's an album with several photos of Julie from her bodybuilding days: https://www.girlswithmuscle.com/images/?name=Julie+Bell
  8. Steve Huston is an American fine artist and former illustrator known for his extensive career teaching art and coaching at Disney, Warner Brother, Dreamworks, and most other major entertainment studios. Though Steve is now more associated with his teaching than with his illustration career, after graduating from the ArtCenter of College of Design in 1982, Steve spent nearly a decade doing commercial work, where he counted video game companies Intellivision and Data East among his clients, along with big names such as Caesar's Palace, MGM, Paramount Pictures, and Universal Studios. While at ArtCenter, Steve overlapped with famed video game illustrator Lee MacLeod, who was two years ahead of him in the class of 1980. Though Steve would only illustrate a small handful of video game box arts—four for Intellivision between 1986 and 1988 and two for Data East brand-name Draconian in 1989—he made regular appearances as a model for Lee’s video game box art, including in two of Lee’s earliest box arts, Death Bringer and The Kristal. In Bitmap Books’ Art of the Box, Lee recounts Steve’s frequent presence in his work: “[Steve] was a bodybuilder and a wrestler. And he is in almost every other illustration. He’s quite the painter himself and has created a huge career, but he was always willing—not always happy but always willing—to pose in various costumes and other things. And what was very fortunate was that he was a member of the Society for Creative Anachronism, and so he had armor and words and chainmail and all this great stuff. So he was really my go-to guy when a lot of these [video game] jobs came in.” OVGA has included below Steve Huston’s full known box art catalog: Super Pro Football (INTV Corp | Intellivision | 1986) Body Slam! Super Pro Wrestling (INTV Corp | Intellivision | 1988) Mountain Madness: Super Pro Skiing (INTV Corp | Intellivision | 1988) Super Pro Decathlon (INTV Corp | Intellivision | 1988) Chamber of the Sci-Mutant Priestess (Data East | Amiga-US, Atari ST-US, DOS-US | 1989) Drakkhen (Data East | Amiga-US, Atari ST-US, DOS-US | 1989)
  9. Mark Stutzman is an American illustrator best known to gamers for his work on the Crazy Taxi series. Outside of video games, Mark’s work is well-known in the entertainment business; on Broadway: Young Frankenstein, The Musical, Annie Get Your Gun, and in the mystical realm of David Blaine and his event "art" posters. He has created artwork for movie products and premiums for Batman, Jurassic Park, and Space Jam, as well as book covers for Steven King, and is an acclaimed playing card artist. With a client list topped by McDonald’s, DC Comics, MAD magazine, The New Yorker, Nickelodeon, Rolling Stone, Microsoft, Time, and Esquire, he's had the opportunity to influence many worlds through his illustrative works. OVGA has included below Mark Stutzman’s full known box art catalog: Space 1889 (Paragon Software | Amiga, Atari ST, DOS | 1990) The Punisher (MicroProse | DOS | 1990) Challenge of the Five Realms (MicroProse | DOS | 1992) TacOps (Arsenal Publishing | Macintosh, Windows | 1994) Crazy Taxi (Sega | Dreamcast, Windows | 2000) Crazy Taxi: Catch a Ride (THQ | Game Boy Advance | 2003) Hot Wheels: Bash Arena (THQ | Windows | 2003) the back box art image is included on Mark’s website; he presumably also painted the front box art Mark painted Crazy Taxi with watercolor (underpainting), gouache and airbrush. Mark would paint most of his works in watercolor and then refine the gradations and enhance the color with airbrush on the final layer. He did not illustrate the Dreamcast box art for Crazy Taxi 2.
  10. Barbara Lofthouse is a British artist who began her career in illustration in 1977. She studied fine art in Manchester. As an illustrator she was repped by Artist Partners. Working exclusively in traditional media, she never embraced digital techniques and instead ultimately transitioned away from commercial illustration to fine art.
  11. Tokyo Movie Shinsha (SMS), now known as TMS Entertainment Co., Ltd., is a Japanese animation studio. TMS is one of the oldest and most famous anime studios in Japan, best known for numerous anime franchises such as Lupin the Third, Lilpri, The Gutsy Frog, The Rose of Versailles, Anpanman, Detective Conan, Monster Rancher, Magic Knight Rayearth, Hamtaro, Sonic X, D.Gray-man, Kenichi: The Mightiest Disciple, Obake no Q-Taro (until 1972), Bakugan Battle Brawlers, Fruits Basket, Dr. Stone, and feature-length films such as Golgo 13: The Professional, Akira, and Little Nemo: Adventures in Slumberland, alongside animation works for Western animation such as Adventures of Sonic the Hedgehog, Inspector Gadget, The Real Ghostbusters, Rainbow Brite, DuckTales, The New Adventures of Winnie the Pooh, Chip 'n Dale Rescue Rangers, Tiny Toon Adventures, Batman: The Animated Series, Animaniacs, and Spider-Man: The Animated Series. In 2010, TMS Entertainment became a wholly owned subsidiary of Sega Sammy Holdings.
  12. Greg Hildebrandt is an American science fiction and fantasy artist known for his frequent collaboration with twin brother Tim Hildebrandt, becoming known to the illustration world as “The Brothers Hildebrandt.” The brothers began their illustration careers in 1959 and became internally recognized through their poster art for the UK release of Star Wars (1977) as well as their art for the 1976, 1977, and 1978 J.R.R. Tolkien Lord of the Rings calendars. Each brother has created art for video games, both individually and jointly. OVGA has included below Greg Hildebrandt’s full known video game box art catalog:
  13. Gustavo Cabral, better known as Ciruelo, is an Argentine fantasy artist, whose work focuses especially on dragons.
  14. Jin Mera (米良 仁, Mera Jin), known to SNK fans as Shiroi Eiji (白井影二), is a freelance illustrator, comic book artist, and drawing teacher who was previously hired by SNK near the end of October in 1992. Her alias had originated from an alternate color palette swap of Eiji Kisaragi from Art of Fighting 2 (one of her favorite games at SNK), which led to many believing at the time that she was a male illustrator before her true gender and identity was revealed. She is best known for being the main illustrator and character designer for the Samurai Shodown series. FRONT LINE is her personal webpage. Her art while working at SNK were stylized ink paintings, made with dynamic brush strokes and characters posed with a subtle flow of motion. She is a lover of American comics (especially X-Men) and 1/6 scale miniature crafts.
  15. Description: Mike Winterbauer's original art for Working Designs' Vay for the Sega CD. Given the size of Mike's original painting (30" x 40") and its layout with the open space at the top that would have been able to accommodate title art for the game, Mike's art was likely commissioned for or intended to be the game's box art. Ultimately his art was used for the game's disc. Intriguingly, during the PlayStation era, Working Designs became infamous for releasing their games in packaging variants, such as the same game having multiple disc arts or insert variants. Examples can be seen here. Year: 1993 Medium: Acrylic Image Area: 30" x 40" Image Source: from the artist Condition: Unknown
  16. Stephen Peringer, a seasoned video game artist, has held a lifelong passion for art, nurtured through classical training at the Art Center College of Design in Los Angeles, where he graduated with honors. Enthralled by the works of airbrush artists like Charles White III during his academic journey, Stephen immersed himself in this medium, mastering it over two decades. His distinctive technique involved using transparent inks, later transitioning to liquid acrylics, to delicately layer pure colors on illustration boards, producing vibrant and rich compositions. This method, inspired by artistic luminary Maxfield Parrish, distinguished him as one of the few artists working this way at the time, creating challenging yet captivating works, including intricate skin tones achieved through the precise layering of inks. Stephen's dedication to airbrushing, with its meticulous process of cutting and painting hard-edged shapes on adhesive film, is a testament to his commitment to achieving clean and crisp effects. His illustrious career includes freelance work in the 1980s and 1990s, contributing to video game box cover designs and advertisements for renowned companies like Nintendo, Irem, Square Soft, and Kemco Seika. With a career spanning 46 years, Stephen's artistic talents have graced various projects, from video games such as Shadowgate, Final Fantasy Mystic Quest, Deja Vu, and R-Type, to book covers like James Ellroy's "The Black Dahlia" (owned by the author), as well as a series of Seattle International Film Festival posters and an album cover for the Steve Miller Band. His work has earned him numerous awards, media recognition, and even the role of teaching Advanced Illustration at the School of Visual Concepts in Seattle. In 1995, a revelation of Photoshop's potential set him on a path towards digital art and animation, unleashing a world of boundless opportunities that he continues to love and explore.
  17. In 1976 Masao Koga enrolled at Nihon Kogakuin College located in Kamata, Ota Ward, Tokyo, with the initial intention of pursuing a career in filmmaking. However, he closely observed the gradual decline within the film industry and, after a year, decided to change course and pursue the arts. Upon completing his studies at Nihon Kogakuin College of Art in 1978, he embarked on a journey of diverse experiences. He took up various part-time roles, including cleaning airplanes at Haneda Airport, serving as a gas station attendant, delivering vegetables, and even cleaning building windows. It was in 1981 he found his creative calling, delving into the realm of illustration within design studios and film production companies. As his skills flourished, he took the significant step of becoming a freelance illustrator in 1988... Koga has a surprisingly large video game oeuvre, though much of it was Japan-only, such as art for a number of PC-98 releases. Notable exceptions include Granada for the Genesis/Mega Drive and Thunder Spirits for the Super Nintendo, each of which used Koga's art for all global releases. OVGA has included below Masao Koga's full known box art catalog:
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