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Sanford_US

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Posts posted by Sanford_US

  1. As we develop OVGA with collectors in mind to upload and share their art to the gallery, one part of that is building OVGA as a reference site. 

    If you've got suggestions of artists that should be added, let us know! Are we missing a game in an artist's catalog? Flag it for us! Same goes for suggestions to be added into specific artist bios. For example, did you know Paul Faris was also a wrestling coach and was inducted into the Illinois Wrestling Coaches and Officials Association?

    I work on the site daily and I am constantly adding things, deleting things, fixing formatting. Changes big and small.

    Shout-out to @Besli who has passed along nice quality images of game box art. Images like these are sometimes in artist portfolios or other sites online, and while we generally won't add those into the actual OVGA gallery, images like that are great "Additional Images" for artist bios and they're great to share in a forum topic like this for the benefit of any fans of game art! 

    We look forward to more contributions from the OVGA community and hopefully a consolidated thread like this will provide a natural place for conversation and exchange of ideas! 

    suggestion-box-improve-business.jpg

  2. On 1/4/2023 at 1:39 PM, KingofGames said:

    Surprised to see the TMNT piece. At least a few pieces in the auction were recently sold privately. 

    One general thought toward the auction was that a varied selection (and a decent volume) of consignments would help give game art a good showing. For awhile too, it was unclear whether the auction would be a standalone auction or a dedicated session. Though had consignments been limited it could have just as well been a handful of pieces after all of the game lots. In any case, I think a lot of consignors put pieces forward hoping to make this a great inaugural game art auction. Now to see how it all fares!

  3. Great to meet you, Besli. Happy to have you on the site!

    Your artist contributions and other suggestions have been a helpful push to add certain artists to the site and I look forward to seeing the site develop. Probably we'll start a forum topic as a continuous, open dialogue for artist bio suggestions (so they're not all via message and so that they are consolidated in one place) and maybe that will prompt others to feed in as well!

  4. Things should be just about set for January's game art auction.  All of the pieces are in their own session (session 2) and there are 87 total game art lots.  The below link is a filter for just session 2, with the results sorted by Lot No.: Lowest First.

    https://www.ha.com/c/search-results.zx?Ns=Lot+No|0&Ne=1595&N=6717+792+4294937837+2703&ic4=SortBy-071515

    As the catalogs have been sent off to the printers, I don't expect the order to change, but you will note an oddity here or there (such as the Lawrence Fletcher Chaos Overlords piece appearing between "Cabral" and "Cirocco" since the art was originally listed as "Chaos Overlords" without the artist name, which was added later.

  5. I’ve come back and read this guide two or three times since Bronty posted it, and each time I find myself nodding along, my own reflection of how far I’ve come since I got my own start in this hobby.

    To share my own story of my first piece, I was a Sega Genesis CIB/Sealed game collector. Back then 2017(?), the Facebook game art group maybe didn’t quite exist yet, nor did OVGA or other sites, or a guide like this, but I had seen game art shared on NintendoAge. Most people that collect game art are quite happy to talk about it and at some point I started a conversation and asked.

    While I don’t remember all the contours of the conversation, I led with something broad “I’m interested in buying a piece of game art for Sega” and in response I was shown maybe two or three box arts, art for a promotional ad or two, and a couple of preliminary sketches; mostly for Sega Genesis, maybe a Sega CD piece or two. The approach let the seller start with things they were willing to part with that met my ask (Sega) and because maybe these were pieces they were open to selling, they were able to attach a price to each one, and I quickly saw some price variance between the pieces and could begin to figure out why (box versus ad, one artist I came to learn was quite big even outside of game art). All of that helped inform my own start, and I selected the box art for Galaxy Force II for the Sega Genesis, which remains in my collection and I have it shown in my OVGA gallery.

    I share my own story to say, be flexible and ask questions. It’s a fun hobby and a great community.

  6. Greg's OVGA bio has now been updated to include his full known box art catalog, totaling in at over 70 games! A couple are duplicates, like Bonk's Adventure Game Boy and NES use the same art but appear in the list separately as Mobygames treats them as different games (i.e., different games developed to match the capabilities of the different systems, rather than one game developed and ported to the other).

    https://www.originalvideogameart.com/video-game-illustrators/greg-martin-1956–2013-r99/

  7. The ones I have less of an idea on how to price are things like that Paul Mann Contra III: Alien Wars art. I have no idea if that's a $1500 piece or $3k or $5k. I guess it will all depend on who the bidders are for this auction. I go for box art, but someone else might prioritize the IP and its a killer image. I'd guess between $1500 and $3k, with a buyer being happy anywhere along that spectrum.

    Here is a list of all of the final box art in the auction:

    1. Alien Syndrome
    2. Bionic Commando 
    3. Evasive Action
    4. The Scroll
    5. Prince of Persia
    6. Carl Lewis Go for the Gold
    7. FOFT: Federation of Free Traders
    8. The Kristal
    9. The Irem Skins Game
    10. College Slam
    11. Die Hard Arcade
    12. Mass Destruction
    13. Sidewize
    14. Auto Duel / Action Fighter
    15. X-Zone

     

  8. I suspect that Phil's drawings here were done based on provided in-game sprite art?

    For example, here is a page from EGM previewing Contra III: Alien Wars, when it was still called Contra 4.

    contra4iii.jpg?w=600&h=390

    Found via here: https://contrapedia.wordpress.com/contra-iii-the-alien-wars-developmental-material/

    Here's another image:

    contra-3-feature-2.jpg

     

    And looking at a quick playthrough video you'll see that "main" image at the 5:09 mark:

    It is certainly possible that it was Phil Howe that designed the art that was the basis for in-game art. Who knows!

  9. I'm loving how the auction is shaping up. Some I knew about, others are total surprises. And then even when I knew so-and-so might send something in, seeing the reveal of what was actually consigned is its own little treat.

    I don't know about price predictions, but I think Mick McGinty's College Slam will surprise. Its a fun image and 20x15 is a really nice board size. Not too big and not too small. Plus, for 1996 it got a release on everything: DOS, Game Boy, Genesis, PlayStation, Sega Saturn, SNES. Actually, screw it, I'll attach a preliminary prediction. I'd say $15k and that would be very fair.

    The recent run up in game prices brought some new love to sports games, things like Madden and Tecmo Bowl. I'll be curious to see how far that extends to sports titles and whether celebrity gives anything a boost! Maybe in a different bucket, but the Jack Nicholson portrayal for the Joker mag cover is spot on.

     

  10. Nice job pulling up that 1987 box! Yes, that was my concern that the earliest release of a game might not correspond to the release that actually featured Celal's art. It stood out to me as I read the box=art profile that considered Volleyball Simulator his first box and from 1987, but Celal himself talked about 1988 being his start for computer games.

    I found an interview but I wish someone had asked him the simple question: "What was your first box art?"

    For release year information, I'll stick to the years on Mobygames that have his credit (versus the earliest year a given game was released), which is consistent with your 1989 year for Volleyball Simulator. And that methodology keeps it simple.

    Likewise, I can list the different specific home computer systems (Amiga, Atari ST, Commodore 64) versus a catch-all of "Home Computers," but I think I will limit it to whichever systems actually have photo examples on Mobygames. If "Spectrum ZX" or "DOS" is listed a system but a photo of that box isn't included, I won't list that system. If someone that uses the "Suggest Info" option or responds on this thread, we can update information further.

  11. I've added a bio to OVGA for Celâl Kandemiroğlu. With permission from box=art, I was able use an existing biography as a strong starting point.

    European releases are not at all my specialty, so I'd appreciate any additional input on Celal's box art catalog. For now I have referenced box=art and added a few that were on Mobygames but I know extensive work has been documented for Celal, so I want to make sure I don't miss anything.

    I'm also struggling a lot with the release date information. Certain games may have been released in one year, say Volleyball Simulator having a 1987 release, but maybe not had Celal's art until 1988 or 1989? I'd love input or corrections on release year information.

    The numerous "home computer" releases add to the complexity. If a title was just released on Amiga, I might be inclined to just record it as Amiga. But when a title was released on every home computer under the sun (Amiga, Amstrad CPC, Atari ST,  Commodore 64, MS-DOS, ZX Spectrum), it might make to just shorten it to "DOS, Home Computers."

    Anyway, here is my rough, unpolished list of Celal's game art (broken up roughly by year):

    Detector (Time Warp Productions | Amiga | 1988)

    Katakis (Rainbow Arts | Amiga, Commodore 64 | 1988)

    Spinworld (Axxiom | Amiga | 1988)

    Volleyball Simulator (Softgold | DOS, Home Computers | 1988)

    Zero Gravity (EAS Software | Amiga, Atari ST, Commodore 64 |1988)

     

    Berlin 1948: East vs West (Rainbow Arts | Amiga, Atari ST, DOS | 1989)

    Black Gold (reLINE | DOS, Home Computers | 1989

    Conqueror (Rainbow Arts | Amiga, Atari ST | 1989)

    Hard ‘n Heavy (reLINE | Amiga, Atari ST, Commodore 64 | 1989)

    Rock ‘n Roll (Rainbow Arts | DOS, Home Computers | 1989)

    Spherical (Rainbow Arts | Home Computers | 1989)

    X-Out (Rainbow Arts | Amiga, Atari ST | 1989)

     

    Air Supply (Magic Bytes | Amiga, Atari ST | 1990)

    Battle Stations | Magic Bytes | 1990 | Amiga, Atari ST, Commodore 64, MS-DOS.

    Big Business | Magic Bytes | 1990 | Amiga, Atari ST, MS-DOS.

    Crime Time | Starbyte Software | 1990 | Amiga, Atari ST, Commodore 64, MS-DOS.

    Domination | Magic Bytes | 1990 | Amiga, Atari ST.

    Dragonflight | Thalion Software GmbH | 1990 | Amiga, Atari ST, MS-DOS.

    Dyter-07 | reLINE Software | 1990 | Amiga, Atari ST, Commodore 64.

    Leavin’ Termanis | Thalion Software GmbH | 1990 | Amiga, Atari ST.

    Legend of Faerghail | Rainbow Arts Software GmbH | 1990 | Amiga, Atari ST, MS-DOS.

    Lords of Doom (Starbyte Software | DOS, Home Computers | 1990)

    Masterblazer | Rainbow Arts Software GmbH | 1990 | Amiga, Atari ST, MS-DOS

    M.U.D.S - Mean Ugly Dirty Sport | Rainbow Arts Software GmbH | 1990 | Amiga, MS-DOS.

    Second World, The | Magic Bytes | 1990 | Amiga, Atari ST, Commodore 64, MS-DOS.

    StarTrash | Rainbow Arts Software GmbH | 1990 | Amiga, Atari ST, Commodore 64.

    Tie Break (Starbyte Software | DOS, Home Computers | 1990)

    Turrican (Rainbow Arts | Home Computers | 1990)

    U.S.S.John Young (Magic Byes | DOS, Home Computers | 1990)

    Wings of Death | Thalion Software GmbH | 1990 | Amiga, Atari ST. (7)

    Z-Out | Rainbow Arts Software GmbH | 1990 | Amiga, Atari ST.

     

    Atomino | Psygnosis | 1991 | Amiga, Atari ST, Commodore 64, Macintosh, MS-DOS.

    Fate: Gates of Dawn | reLINE Software | 1991 | Amiga, Atari ST.

    Lethal Xcess: Wings of Death II | Eclipse Software Design | 1991 | Amiga, Atari ST. (3)

    Monster Business | Ascon GmbH | 1991 | Amiga, Atari ST.

    Turrican II: The Final Fight | Rainbow Arts Software GmbH | 1991 | Amiga, Amstrad CPC, Atari ST, CDTV, Commodore 64, MS-DOS, ZX Spectrum.

     

    Elysium | Magic Bytes | 1992 | Amiga, MS-DOS.

    No Second Prize | Thalion Software GmbH | 1992 | Amiga, Atari ST.

    Stone Age | Eclipse Software Design | 1992 | Amiga, Atari ST, Commodore 64, MS-DOS.

     

    Turrican 3 | Rainbow Arts Software GmbH | 1993 | Amiga.

    Football Limited | Software 2000 | 1994 | Amiga, MS-DOS.

    Biing!: Sex, Intrigue and Scalpels | Magic Bytes | 1995 | Amiga, MS-DOS.

    Ocean Trader (Software 2000 | Amiga, DOS | 1995)

    Software Manager (Kaiko | Amiga, DOS | 1994)

    Talisman | Software 2000 | 1995 | MS-DOS.

     

    Panzer Elite (Psygnosis | Windows | 1999)
    Revenge of the Apes | Retrodesign | 2003 | Atari 2600/ VCS.
    I Project (another 2600 title)

    He did work on "Sacred" but not sure which work is his, whether it is traditional/digital, and how (or if) to capture it on OVGA.

    For the box art lists on OVGA, I usually record separate entries for "different" games, even when the art is repeated. For example, missing from my list above is that I will add a NES entry for Super Turrican (same art as Turrican II but a different game) and then have an additional entry for Super Turrican for the SNES (different game, same name) and yet another for Super Turrican 2 (same art, different game).

  12. I never know where to start my response to this question, but now I'd probably say: opportunity. I love the art and I enjoy watching my art collection grow. But some days I am just in awe that this art is available at all. So when I say "opportunity" I sometimes ask myself, how could I not? Or, what would I rather do: keep xyx non-game art item in my collection or sell that and gain a piece of art? Every time I frame it like that, I want more art.

    But what caught my interest was a bit of what Ibrahim described. I collected games but felt I was "done" or had it all. So I had lost interest a bit. Art re-sparked that interest and as someone who was always "hunting" for games, art gave me the same thrill to research and collect. Game art is kind of in its infancy (compared to say where sealed and graded games are) and I'm glad to be a part of an early effort like OVGA to share and document these works.

     

     

  13. Welcome, Josh! Looking forward to see what you upload and if you preview to me or Ibrahim any of the artists for those pieces, we can help pull together biographies for them to add to our database.

  14. This site wouldn't be what it is (and what it will become!) without your vision, Ibrahim! Thank you for all your hard work. I know from our own conversations just how down into the details you've gotten, and while each individual decision may not be apparent to the site's visitors, cumulatively those small touches make for one hell of a "final" (😃) product.

  15. @ColemanAs you consider framing options, whether for this piece or others, keep in mind mats with colored cores.  So for example a black mat, but the inner core of the mat is a color (instead of white).  If you look at the extra photos of my Galaxy Force II you'll see that it is all single mat (black) but that the core of that mat is blue.  So I didn't do any double matting with it.

    I'm sure that in general color options may be limited, but if you were to do a white mat (or a black mat) you'd probably find a variety of colored inner cores for those mats.  Blue with a yellow core would look similar to Ibrahim's image above, though I'm not sure if that combination exists. You'd need to work with you framer.

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